Friday, July 20, 2018
Friday, June 21, 2013
I am doing a Kickstarter campaign for my prequel to A Vampyre Story called A Vampyre Story: Year One, in case you didn't know. It has a little more than a week left. Here is the link.
And I was interviewed about it for the LA Times.
Wednesday, January 2, 2013
So I emptied out my closet and used all the shelves as landing platforms and pretend it was giant 700 ft tall cave that had a large titanium blast door that could seal off the base in case of attack.I even simulated an attack on this base with 4th of July fireworks- the smell tipped my parents of to the attack as soon as they got home. So this is an image of what I had in my head back when I was twelve.
I have been working on this picture on and off for ten years. I added the NEC logo as part of a gift for my father's Christmas present since he works there.
So the story behind it is that corporations, mostly mineral and oil firms, bought the jungle world of Demeter II, named after the Greek goddess of the harvest and fertility. There were an inordinate number of pirate raiders in the system which forced the companies to set up shop inside heavily defended military bases, like this one:Fort Sabino (named after the Logistics CEO).
Theses companies pillaged Demeter II after about three decades and left. Soon a salvage company leased the fort from NEC and used it as their base of operations. The rest of the planet is thick, steamy jungle and stormy seas, and very hot due to the fact the planet is close to it's twin blue and red suns.
This image was inspired by Ron Cobb, one of the art directors on the movie A L I E N.
Monday, July 9, 2012
Thursday, April 28, 2011
And go to the Apple App Store to buy Snuggle Truck, the stuffed animal version.
Its a fun little game and not expensive at all. Hope you like it!
Friday, April 8, 2011
And I thought I'd add mermaids and zombies to my game because we didn't really have them in Monkey Island when I was at Lucas, except Zombie Le Chuck. So I wanted to add idea into my game that had not been in a Monkey Island game before. So lo! and Behold! There they are in the movie- mermaids and zombies! So again none of these idea are copyrightable, so no laws were broken at all, and I am complemented they liked my ideas well enough to use them in their movie. I just wish they through a little credit my way. Might be asking too much? Let me not be a hypocrite and say I was inspired by the Disney Ride and very Much Monkey Island, and on Strange Tides book. Jane Starling is a feminine inspired version of Jack Sparrow. Jane was inspired by Catherien Zeta Jones in Zorro, and Brienne in Song of Ice and fire, and the Captain in Treasure Planet (same writers on that did POTC OST) And we made fun of Disney's Little Mermaid too. I always list my inspirations. I wish the makers of this latets POTC movie would list theirs as well.
Monday, October 18, 2010
Tuesday, September 28, 2010
The top one was made for the game The Curse of Monkey Island in 1997 and is a ship that has been thrown up on to tree in the middle of a swamp by a tidal wave, and is now being used by a black woman and voodoo priestess.
The second one was made for the movie Princess and The Frog in 2009 and is a ship that has been thrown up on to tree in the middle of a swamp by a tidal wave, and is now being used by a black woman and voodoo priestess.
Monday, June 28, 2010
Saturday, June 26, 2010
Friday, February 5, 2010
I alway loved the Charles Dickens book A Christmas Carol, and with the Disney/ Image Movers Digital moving coming out, I thought it would be fun to theme this years Tiller Family Christmas card on the book. Lily, my youngest is the ghost of Christmas past, Logan, the middle one, is Christmas Present, and Zoe our oldest is the ghost of Christmas yet to be. I wanted to paint this but I didn't have time, so I just colored the sketch I did in Photoshop. I always have more ambitious art projects in mind than time to do them in. Maybe I need to theme my cards with a thought towrad how much time I realistically have.
Monday, June 8, 2009
Sunday, June 7, 2009
Back in 1998 I wanted to re do the Secret of Monkey Island with the CMI art style. I made this image to get the idea off the ground, but Lucas management wasn't interested at the time. I'm glad the new Lucas Arts president has seen the light. Anyway I just thought I'd share this with you all.
Tuesday, March 10, 2009
Tuesday, February 3, 2009
Friday, January 30, 2009
Sunday, January 11, 2009
When i was working at Stormfront on EA's The Two Towers game, we came up with a good deisgn system for the levels. First the level designer would make a blue print of the level on graph paper. He would indicate height of the terain, positions of buildings, and locations of characters. A lelv modeler would scan the drawing in and lay it over a flat 3d planne, then raise the emsh to the correct height and place in basic shapes to stand in for house and trees. The we owuld throw in soem basic lights. After that we would take 12 or so screen shots of various locatiosn in the level and then draw over them and if we had time color them as well. Then the set and props modelers would take these drawing and build the whole level as closely to the drawings as possible. It worked out pretty good. It was my job to makse sure the final level looked as close to the drawings and aintigns that EA approved as possible. It was fun but that project was very stressful.
Thursday, December 18, 2008
This is a color design (not a final costume design or drawing) of Mona when she is in
Wednesday, December 17, 2008
I made a portfoli web page back in 2001 (the bottom image) and i noticed this cosmic map in Burning Crusade in 2007. Notice anything simiar? A Blizzard producer once told me the art in Curse of Monkey Island blew away the art in the Warcraft Adventure game and so they decided to cancel it. And when I interviewed the Art Director for WOW and aske dis puerto Pollo from CMI was the inpsiartion for Booty Bay, he said it was defineitly one of them. So my thinking is maybe they looked at my web page and were inspired by that too? What do you think?