Friday, January 30, 2009
Sunday, January 11, 2009
When i was working at Stormfront on EA's The Two Towers game, we came up with a good deisgn system for the levels. First the level designer would make a blue print of the level on graph paper. He would indicate height of the terain, positions of buildings, and locations of characters. A lelv modeler would scan the drawing in and lay it over a flat 3d planne, then raise the emsh to the correct height and place in basic shapes to stand in for house and trees. The we owuld throw in soem basic lights. After that we would take 12 or so screen shots of various locatiosn in the level and then draw over them and if we had time color them as well. Then the set and props modelers would take these drawing and build the whole level as closely to the drawings as possible. It worked out pretty good. It was my job to makse sure the final level looked as close to the drawings and aintigns that EA approved as possible. It was fun but that project was very stressful.
This was an image I did for Indian Jones and the Infernal Machine , a 3d Inday game that ripped off Tomb Raider or was an homage. Take your pick. I like this image ebcause it shows how little respect tomb raiders/ grave robbers have for history and other cultures.